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Real banks enter the world of virtual reality

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"One of the unknowns in this space is the application of real-world regulatory systems to these worlds," says Hunter. "We haven't seen much of this yet, but over time there is every likelihood that states and countries will get involved.

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"Individuals need to be cautious. The capitalizations of and regulatory environment for these entities are extremely uncertain. Each of the worlds have different understandings of what a 'bank' might involve, and this is generally going to be under the control of the world developer or owner," he explains. "For example, the nature of financial institutions in Entropia Universe is very different from Second Life and that's different from There. It's probably fair to say that users will come to understand the nature of the financial institutions in general, but there certainly are some users who are not in a position to assess the risk attendant in some virtual investments."

Hackers heaven?
TowerGroup's Nelsestuen likens virtual worlds to emerging markets and says the biggest risk is that you don't know what your risk is. "From a consumer perspective you'll find people who will say, 'Wait a minute. I'm in here talking to all of these avatars, how do I know transactions are secure?' That will be an issue for the banks. Are they going to be able to cordon off and develop a secure lock-down area that won't be compromised? Think about the people who go into these virtual worlds; some of them are very tech savvy and might be very good at breaking down security walls.

"The other concern is those consumers who wouldn't ask any questions. They see their bank logo and decide to transfer money. They wouldn't think about it. They're trusting -- it's their bank, it must be OK."

Nelsestuen says legitimate banks in virtual worlds will be governed by real-world rules and regulators, but until all of that is solidly in place, visitors should probably think of the worst-case scenario and realize they could lose everything.

Other virtual companies thrive
Banks, perhaps because of their regulatory burden and the confidentiality needed just for conversations with customers, seem to be approaching virtual worlds one very careful step at a time. But other businesses are jumping onboard. Dell has set up Dell Island on Second Life, where it sells virtual computers to players for Linden dollars -- the Second Life currency -- and real computers for U.S. dollars. Toyota, General Motors and IBM are just a few of the other companies populating the virtual world.

This may seem a bit out there to many people at this point in time, but in the near future they may be just as comfortable with it as they are with online banking, which raised more than a few eyebrows not very long ago.

Bankrate.com's corrections policy-- Posted: March 27, 2007
 
 
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